After finishing the 5 prototypes where I gathered base knowledge of a range of hardwares, softwares and technologies for performing arts. I began work on my final project with my group. We chose to further develop our extended reality prototype and focus on the interactivity aspect of it and mixing the senses of the virtual world and real world. We gathered extensive feedback from every user who experienced our virtual reality prototype to have a wide range of opinions. The most popular developments we had suggested to us was that users would like to have more moments of interaction with the actresses; to try eating food in the real-world whilst seeing it in the virtual world. Therefore this is what we decided to focus on. After much experimentation with the Ricoh Theta S camera, we had to refilm each of the three meals we decided the present the viewer with as the initial stage set up ad the lighting too bright and blinded the camera. The Ricoh Theta S uses two separa...
Coding was not a skill that I had before starting this module. I explored Scratch in secondary school but had forgotten that knowledge. “The relationship between artificial intelligence and human development is being debated more than ever before as algorithms, computers and smartphones play a growing role in our personal and professional lives.” (Yahoo, 2019). Scratch: To understand the basics of coding I started by exploring scratch. A programming language aimed at age 6 to 16 year olds however for someone who has done near to no coding before it was a perfect place to start. Within the Scratch Community there were many tutorials starting from the basics onwards to help me. This is one of the first tutorials I followed learning how to code effects to sprites. For example, in the screenshot to the left, the sprite 'N' will grow and then shrink in size when clicked on due to the code that is in the window in the centre of the screen. This screenshot on...