The first prototype we developed was an Immersive
Interactive Composition using the software Qlab. This is an industry standard
for putting together media for live shows such as image, video, audio and
lighting.
Development 1:
We decided on a city walk-through soundscape which quickly
transformed into the user going into a burlesque club.
We imported a few sounds and I learnt to edit the timing and direction of the sound using the different components of Qlab.
We imported a few sounds and I learnt to edit the timing and direction of the sound using the different components of Qlab.
Development 2:
Kat took the lead with importing the audio and editing
the timing and initial sound direction.
Morium located suitable audio for the composition and gave feedback at key stages of development in-terms of the level of volume and direction of sound.
My role was to take audio files using Reaper to edit them using Sennheiser’s Ambeo Orbit to create a more immersive binaural sound.
Morium located suitable audio for the composition and gave feedback at key stages of development in-terms of the level of volume and direction of sound.
My role was to take audio files using Reaper to edit them using Sennheiser’s Ambeo Orbit to create a more immersive binaural sound.
Development 3:
To improve the piece I
would elongate the beginning section of walking through the city because I thought there was a lot of potential
with just this section.
We only used pre-recorded sounds.
Combine the files edited in Reaper with Qlab.
We only used pre-recorded sounds.
Combine the files edited in Reaper with Qlab.
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