The idea of creating a performance in 360 or Virtual Reality
was new and exciting.
Development 1:
Came up with the idea of combining a VR experience and smells in the real world.
Decided on kitchen as the location and an weird cooking experience as what the user would see.
Decided on kitchen as the location and an weird cooking experience as what the user would see.
Development 2:
Took out the camera (Ricoh Theta S) and explored it in my own time to understand how to best use it.
Took out the camera (Ricoh Theta S) and explored it in my own time to understand how to best use it.
Development 3:
Filmed in a larger kitchen but the lighting was not ideal so decreased the final quality of the video. Improvised the experience to make it not feel fake.
Development 4:
When sharing our piece we made many developments such as working out the exact direction of where each smell or interaction needed to happen. Gathered lots of feedback from users.
Difficulties:
Not everyone knew “how to use the VR headset, for example how to adjust the focus and the volume” (Fromwell, 2018) so not everyone got a clear experience.
Not everyone knew “how to use the VR headset, for example how to adjust the focus and the volume” (Fromwell, 2018) so not everyone got a clear experience.
Bibliography:
Fromwell, A (2018) Dramaturgical possibilities within virtual
realities: notes from AΦE's VR-performance Whist. [ONLINE] Available from: https://www-tandfonline-com.proxy.library.dmu.ac.uk/doi/full/10.1080/14794713.2018.1499386?scroll=top&needAccess=true
[Accessed: 13th March 2018]



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